Wii Scarface interview

Interview: Producer talks motion-controlled Montana

Radical Entertainment looks set to cause a stir on the family-friendly Wii when super swear fest Scarface: The World is Yours, hits later this year.

F words aside though, the studio is working hard to enhance the game using the Wii Remote and Nunchuk controller. Producer Geoff Thomas gave us the lowdown on what to expect from the Wii.

Tell us how the game will take advantage of the Wii Remote?

Geoff Thomas: We love the creativity and fun that Wii Remote and Nunchuk introduced to gaming and we've had an absolute blast bringing them into Scarface.

For example, camera control and shooting are dictated by the Wii Remote, while running, driving, and boat piloting are controlled with the Nunchuk.

Naturally we love the gesture system and have come up with some hilarious applications. For example, fans of the PS2 or Xbox editions will remember that Tony can taunt enemies during combat by hurling insults at them...?

We've now got a gesture for that in the Wii version that feels really natural whenever you want to yell obscenities.

But what we're most excited about is the chainsaw. In the Wii version you'll be able to swing your chainsaw around using the Remote to cut arms, legs, and even heads off of Tony's enemies.

With the influx of mini-game-based titles on Wii, it almost seems that's what the Remote is best suited to. How well do you think it performs with games like Scarface - full-scale action games with traditionally complex button controls?

Thomas: Using the Wii Remote to aim and fire weapons is much more rewarding than using an analog joystick. It's about as close as you can get to shooting without leaving your couch.

We're finding that the game is actually more entertaining (from a controls perspective) than the Xbox or PS2 versions, especially when you factor in the gesture system.

Will the Wii game feature any extra content - new missions, cars or items?

Thomas: We looked at every aspect of the game to find ways to pump up the intensity of the Scarface experience and it really shows. Firing weapons, driving exotic vehicles, taunting enemies and then chopping them to pieces with your chainsaw...

Everything about the Wii edition feels more satisfying and visceral than in other versions of the game.

How will the Wii game compare graphically to the Xbox version? Is the Wii capable of producing graphics beyond the capabilities of the Xbox, as everyone expects?

Thomas: The Wii has a lot of horsepower under the hood and we're making full use of it. We've overhauled our graphics engine to get the most out of the console by updating all of the shaders responsible for rendering the environment, vehicle, and characters.

In many ways Scarface looks sharper on the Wii than it does on the PS2 and Xbox.

Are we likely to see Scarface ported to any other formats?

Thomas: Scarface for the Xbox is backwards compatible with the Xbox 360 and runs in full high-def 720p so there's really no need to release a 360-specific version. There are no plans to release the game for the PS3 at this time.

Despite games like Resi 4 debuting on GameCube, it's still a notably big deal when a game with adult content is announced for a Nintendo platform. Will there be any censoring?

Thomas: Since day one our goal has been to make the user feel like he's "Tony f'ing Montana". Scarface is a violent game and there's a lot of foul language in it because it's a part of who Tony is and the world that he lives in.

It wouldn't be true to the Scarface experience if we censored anything for the Wii edition, so we haven't. It's just as violent, visceral, and over the top as other editions of the game.

How hard/easy is it to get a game of such an adult nature approved by Nintendo?

Thomas: Nintendo is as excited as we are about bringing Scarface to Wii. They've been with us every step of the way and it's been a blast to work with them.