Syphon Filter: Logan's Shadow

Or why women shouldn't be allowed in the military

There's something quite delicious about the way the PSP has managed to take a series that died an horrific death on the PS2 and make it work on a system with fewer buttons. Syphon Filter: Omega Strain, was a pig, while Syphon Filter: Dark Mirror is one of the PSP's greatest titles.

So does Sony take what they've learned from making a superior game on a smaller machine and finally give PS2 owners the Gabe Logan adventure they've been thirsting after? There are, after all, many million more PS2 than PSP owners and therefore a much larger potential user base. Nope, Logan's Shadow is only available for the PSP making it the only series to move there, stay and improve.


As you would expect, Logan's Shadow keeps much of what made Dark Mirror such an excellent stealth adventure-come-multiplayer-tactical-slayer and includes all the gadgets and weapons that fans will know and love.

More interestingly, however, are the new underwater elements in which Gabe has access to spear-guns and bolt pistols that are both useful for snuffing other underwater killers while exploring sunken wreckage. There are other improvements, including your new ability to 'blind-fire' at targets because all new shooty games need a blind-fire option or will face endless ridicule in the playground, while Logan can issue orders to other Agency members from Syphon Filter's past.

Logan's Shadow begins where the previous game ended with Gabe's buddy Lian Xing taking a holiday while Gabe is sent off to stop terrorists taking over a navel ship. While absent from The Agency, both Lian Xing and Teresa Lipan go missing. Lipan returns while Xing is assumed - as is natural - to have joined some shadowy organisation. The US government shuts down The Agency, only Gabe Logan believes his former colleague hasn't switched sides and so Logan and Lipan find themselves without any official back-up chasing critical leads to help unravel the mystery of Xing's disappearance.

So, that's blind-fire, team control and a storyline in which the characters work outside officialdom in a manner that would only remind an idiot of Splinter Cell: DA. So far, it's looking incredibly promising.