Unsatisfied by movies where the main character dies at the end? Scarface: The World Is Yours gives you the chance to put things right, glossing over the finale in which murderous anti-hero Tony Montana is shot in the back in his palatial, drug-funded mansion.
Instead, Tony gets to blast his way out of the ambush, at the expense of everything he fought so hard to get. The mansion is impounded by the police, the money vanishes into thin air and his precious reputation is left in tatters.
Back from the nearly dead, Tony's mission is to win back what he lost, and with the help of old friends who are still intimidated enough to work with him, he sets out to rebuild his criminal empire.
So what we've got is a GTA-style gangster game starring one of the most memorable - and sweariest - gangsters in movie history. You can shake the nunchuk to make him swear randomly as he walks down the street. It's ****ing ace!
Tony's Miami adventure isn't set out exactly like a GTA game, though. Instead of completing lots of unconnected missions for different people, spread all over the city, there's a more tightly focused narrative. The aim is simply to earn enough money to fund a return to Tony's former lifestyle, and the only way to do this is by selling drugs.
There are dealers all over the place. When you get hold of a new stash, you can sell it in 200g chunks. To get the best price you have to hold the A button while a little meter fills up, releasing it when it's at max strength. Too much or too little and you've blown the deal. The same system is used for talking your way out of trouble with the cops and intimidating rival gangsters.
Scarface is underpinned by a mini business sim, in which you take over territory, find the highest price for your merchandise and blow the profits on the luxury items needed to restore Tony's credibility.
Gangs and police can be paid off to reduce the two 'heat' meters that make your progress ever more difficult as they build up. Other than that, it's flashy cars, speedboats, guns and women all the way.
When you get into a mission, the gunplay works swiftly and accurately with the Wii remote. There's a free aim function, which is more than adequate, or by holding Z you can lock on to a particular enemy and make small adjustments with the remote to target different areas. Aiming for the nuts (left or right) scores quite highly, as does blowing off a limb, head or kidney.
Once your foe is down, shaking the nunchuk gives him some final sweary disrespect. The point is to build up your Balls meter, which can be used to activate Blind Rage mode - ten seconds of first-person invincibility, which is very useful in a tight spot. In fact many missions are extremely difficult if you don't start them with maximum Balls.
The best thing about the game is that it manages to be laugh-out-loud funny even while remarkable amounts of crimson pixels spurt forth from those unfortunate enough to cross Tony Montana. Battles are punctuated by shakes of the nunchuk to deliver wittily foul-mouthed ripostes, and even random pedestrians have multiple levels of wisecracks when you start a conversation with them. Luckily Tony refuses to kill civilians, so you can only grin and bear it when a chat-up line goes humiliatingly wrong.
The worst thing about the game is the restrictive layout of the city. The visual promise of GTA-style freedom is dashed once you've done a complete circuit around the little islands that make up the map and found that many of the areas around the looping main road are nothing but sealed-off scenery. It's a big game but there are few alternative routes to different areas.