12th Mar 2010 | 11:02
You're crouched in a corner clutching your AK-47 with both hands. You're down to your last magazine. Five monsters are trying to get a lock on your scent in the next room and just beyond them a group of Nazis are sitting at their sentry post waiting for movement. You should have saved some ammunition but you blew it all to buy a sniper rifle at the last outpost. Nietzschean law doesn't apply: what doesn't kill you here just makes you weaker. You want to go back but you can't: the shelter doors are locked and won't be opening again any time soon. Life in the Metro is tough - but above ground the situation's even worse.
Your mother would have told you this but she died when you were young. Life in a cramped station was all you knew, so who can blame you for wanting to venture outside? But the sky doesn't look like you'd imagined. The postcards pinned to your wall depict clear blue heavens. Here, though, rolling storm clouds and dust blot out the sun.
You count yourself lucky given that the hole in the ozone layer makes sunlight deadly but then you remember the tough spot you're in and your grip on the weapon tightens. It's crazy to let your mind wander like this and you blame it on your gas mask's clogged filters. Your visor slowly fills with condensation. Your laboured breathing is now accompanied by pronounced wheezes. Any louder and you'll alert the monsters. What a fine mess you're in - not enough air, not enough bullets and no options but to press on. But you're having the time of your life.
MIDNIGHT TREAT TRAIN
Metro 2033 is going to have its fair share of detractors. We'll lay down the Joker card early: the shooting isn't all that great. As we feared last issue, the guns do feel underpowered and enemies sometimes absorb a bullet or two without even flinching. If you're after a great blaster then Metro 2033 may not be for you. Nor is it designed to be. Bioshock isn't a great blaster either, but that certainly hasn't held it back.
If you play Metro 2033 in the right way - stealthing and planning assaults like John Rambo Version One rather than barging through the front door with double rocket launchers like his carnage-loving later-ego - the shooting issues become non-issues. Decline, and fail to look past the resulting gunplay shortcomings, and you'll officially have a heart colder than the Moscow nuclear winter. Like 2K's watery adventure, Metro thrives on its atmosphere. And it's in this area that 4A Games delivers in way perhaps nobody expected.
For starters, the dank tunnels of Russia's Metro system are more evocative and more powerful than anything explored in the return visit to Rapture. Metro 2033 opens a window into a world totally unexplored on Xbox 360. Step through it and there's an unshakable feeling you're trespassing into a PC game. Yes, there are a few moments where the edges are so rough you wonder why Black & Decker didn't pick up the publishing rights and stock Metro as part of their hacksaw range, but the unique look and feel is fascinating to behold. The world is utterly captivating: if the theme is strictly Fallout and the concept is Bioshock, Metro's closest cousin in terms of game mechanics is undoubtedly Half-Life 2.
There's no blinking arrow in the centre of the screen to guide you forwards and little in the way of hand-holding. Struggling to open a door? The solution might well involve working your way into a neighbouring room to blast away the plank of wood wedging the handle, or to blast the anchors of a chandelier's cabling and swing the broken light into the entrance. Very PC, very Half-Life, and we're sure you'll agree that any game taking its cues from Valve's masterpiece (at 97%, the second-highest scoring title in Xbox World's history, don't forget) is going to be worth a look.
4A Games have approached Metro 2033 with all the confidence of a Valve, and a healthy portion of the talent too. The game boldly flits between solo and cooperative missions with just the right balance, and occasionally spices up the mixture by throwing you into a few (actually, genuinely superb) on-rails section when you least expect it.
What really resonates, though, is how the game hasn't been dumbed down for consoles. Fail to keep your torch topped up* and you might just miss a hidden tripwire which hurls a spiked pendulum into your noggin. Ignore the audio cues that indicate a crumbling ledge and you'll be dunked into toxic soup before you know what's happened. Metro 2033 is never unfair - 4A mercifully fixed the ammo and difficulty spikes present in last month's preview code - but, simultaneously, it's far from forgiving.
Fortunately, some truly inspired level design has an uncanny ability to make you feel clever. One set of tunnels plays home to a war between the Reds and the Nazis. (Yes, future Nazis.) Holster your weapon and it's possible to remain undetected for the entire chapter. Careful sneaking will lead you to the scene of an execution; a soldier is on trial for desertion of his post and, as he pleads to his captors, he reveals that he was trying to flank the enemy forces by using a secret passage. Follow his instructions and you too can use the spaghetti-like collection of pipes to crawl beneath the battles above, completely subverting your involvement in the tussles between the factions. And, as you sneak under the walkways, you'll feel like you've genuinely outfoxed everybody else.
CHOO CHOO ROCKET
To ensure you never find a comfort zone there's an arresting paranormal edge to the post-apocalyptic pilgrimage across the devastated Moscow Metro. When the lights are off and the surround sound is cranked up you're subjected to as immersive an environment as anything currently on the console. The only way Metro 2033 could be more atmospheric is if each box contained a plane ticket to Russia for a guided tour of the city's abandoned subway tunnels.
We're not just talking about the obvious pointers either. The stunning visuals, creepy enemy design and sound effects all play their parts as you'd expect. But it's the little details which really grip you. It's the people who proudly belt out Russian songs with voices ravaged by twenty years of impure air and vodka diets, or the moment you overhear a young boy telling his friend how the nosalis monsters steal away children and scoop out their brains for food. It's the time you carry somebody to safety and feel the controls turn sluggish because of the added weight. The way your lighter's flame will react with acute precision to wind or movement. Everywhere you turn there's something of note. Stories about the last stand of desperate survivors are told through a series of visual clues: spent casings and blood trails paint a picture so vivid you didn't need to watch the events to understand what passed.
We probably missed plenty of goodies too, though not for want of searching. Metro 2033 sometimes fails to lead your eye to sequenced events (the first time we found a 'ghost' we couldn't see it because our flashlight was off) due to a little design naivety. An especially sloppy decision proclaims one on-rails level is named 'Chase' - well before the surprise attack and pursuit in question actually gets underway.
The chief issue, though, is one we've already mentioned: the shooting - and it's this black mark which stops Metro 2033 from challenging the absolute best FPS titles on the 360. But it's a problem you soon learn to forgive, and by the time you're a few levels in, the iffy fighting hardly harms the other features at all. Besides, it's something 4A Games can work on during the sequel's development. The Metro 2034 book is already out, and THQ simply have to order another game as soon as they possibly can. Because while the wait for S.T.A.L.K.E.R. and Half-Life 3 on 360 continues, Metro 2033 is the only real alternative. And, if PC shooters are your thing, what an alternative it will turn out to be.
Want more Metro 2033? Checkout the PC game home page.