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Love Assassin's Creed? You need to read this...

Check out our revealing, uncensored post-review interview with the Assassin's Creed 2 team. It's bigger than a Giant Squid...

Something for the weekend, sir? How about the full, uncut never-before-seen etc etc Assassin's Creed 2 interview we did with Ubisoft Montreal a couple of issues ago? Sadly, we only had time and space to put a fraction of this fascinating Q&A into the mag, but we felt the answers were too good to waste, so here it is in all its glory. An essential read for all Assassin's Creed fans...

PSM3: Has it surprised you how well received Assassin's Creed 2 has been by both critics and the game-buying public?

Corey May - Scriptwriter
I'm obviously VERY happy (and relieved) that AC2 is shipped and appreciated by gamers and press - on the other there's a weird feeling of "what now" - this thing that basically consumed my life for 2 years is gone and done.

PSM3: It's obvious that you paid a lot of attention to what fans were saying about the flaws in the original AC. How much of AC2 was 'fan driven' and how much came from your own ideas for the sequel?

Sebastien Puel - Producer
I think the sales of Assassin's Creed showed the interest gamers have for what it proposes: a non linear open ended game set in an historical background. When you have a new IP like Assassin's Creed and it sells very well, you get a lot of feedback from thousands of players. The comments we received on Assassin's Creed had lots of impact on the conception of Assassin's Creed 2 and we definitely listened to all their feedback.

PSM3: We love Ezio as a character - he's much more likeable than Altair. Is he inspired by anyone in particular (modern-day, or from the renaissance), or is he more an amalgamation?

Mohamed Gambouz - Art Director
Ezio is a fictional character who is inspired by a lot of sources. Our main inspiration was of course Altair. From there, we got a lot of inspiration from paintings and sculptures from the period as well as movies which are set during the Renaissance like : Marcant de Venice, Elizabeth - The Golden Age - (It got an oscar for it's costume) or TV series like the Tudors - the last two are set in England so we readapted them to fit in Renaissance Italy. We also took a few inspirations from video game characters, such as Dante from Devil May Cry.

Since we are essentially keeping the main visual characteristics of Altair, the best way to do the change from the medieval look to the Renaissance look is to put more refinement and richness to the cloth and ornaments of our main characters. We are also adding more elegance to his silhouette. Since Ezio is from a noble family, these changes in his design works very well with who he is.

We've kept the silhouette which suggests the bird of prey as well as the white hood with the pointy end. We've also kept the red belt around his waist but we have modified its design a bit. We took the hidden blade and gave it a more refined look. These are the ingredients that make both of our characters so unique.

Corey May - Scriptwriter
In terms of inspiration for the personality of Ezio, we like to refered to the count of Monte Cristo... but there are many other inspirations.

PSM3: The way Leonardo and Ezio interact suggests that Leonardo has something of a crush on Ezio. Is this intentional, or have we read too much into the cut-scenes?

Corey May - Scriptwriter
Reading too much into it... ☺

PSM3: Ezio's range of weaponry is impressive and it all feels very balanced. Were there any hidden blades, or special weapons you tested that didn't make the final cut?

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