Killzone 3 will utilise 100% of the PS3's processing capability when it launches next year, says Guerilla Games managing director Hermen Hulse, who promises the game's "reaching the kind of maximum that we can do".
"I think we're pushing 100 percent right now," Hulse told VG247, adding: "All the stuff that we're squeezing. It's got everything to do with the scale and the environments and the action that you're seeing on the screen right now.
As I was talking about earlier in the presentation, we're having a footprint of a level that's ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then."
Hulse went on: "We're going way overboard this time around, and I think we're reaching the kind of maximum that we can do."
The first official gameplay details and screenshots have spilled all over the 'net this week - check it all out here.
SCEE president Andrew House has said recently that no developer has managed to max out the PS3 just yet. The race is on...