It's come to our attention that, due to an error in the production process, a quote from Epic Games' Cliff Bleszinski has been taken a little out of context. In one question during a Q&A in our latest issue - part of our awesome, 14-page Gears Of War 3 blowout - we asked if Epic has plans to expand into the East...
The first sentence of his reply: "I personally think that part of the problem is, technically, Japan just can't keep up with the US. Would they benefit from using the Unreal Development kit?" should have been part of the QUESTION.
The Q&A should have therefore read:
Q. Epic have plans to move into markets like Japan, Korea and China? I personally think that part of the problem is, technically, Japan just can't keep up with the US... Would they benefit from using the Unreal Development Kit?
A. To be frank, this is largely not my department. It's a strategic decision by Epic to continue to provide Middleware solutions to developers all around the world. My department is: 'Ooh, let's make the fun!' But yes, it's very much a strategic play; knocking on Japanese doors and saying: 'Hey, if you use this you can cut through a lot of the costs of building your own engine plus have a better game that comes out sooner and costs less money.' It's pretty much that simple.
Apologies for any inconvenience caused.
Pick up Xbox World Issue 93 now to read our exclusive interview with Cliff, Rod Fergusson and the rest of the Gears Of War 3 team - and bag eyes-on impressions on what will likely be the one of the best games of the year.