Wii 2: Five things we want to see

Here's our list: But what do YOU want it to contain, readers?

Hats off to Nintendo, the Wii has does well, Wii-lly well.

It started off with the novelty of motion control and the beckoning of every family member from Grandparents to Paul the Gerbil (filling that ever integral spectator role), but those occupying Camp Core have come away with bits and pieces to treasure as well.

We got the latest instalment of Mario Kart after all, as well as Metroid Prime 3, Other M and, of course, Super Mario Galaxy and its supernova sequel.

But since the Wii arrived way back in 2006 the impact is starting to wear off and it's kind of running out of surprises. With the likes of PlayStation Move and Microsoft's Kinect posing a new threat, we think the Ninty needs to push onto a Wii-quel (we love swapping syllables with 'Wii') and here's what we want to see.

This is the big one, the one that Nintendo can't go without. Back in 2006 Nintendo could get away with incredibly basic characters with no arms, it had the novelty of a waving something about in front of the screen.

But guess what Ninty; Sony rocked up and copied your arse. The problem the little white box has now is that the PlayStation has its own little waving do-hick in the PlayStation Move, with a massive dollop of high-definition gaming for desert.

Even more terrifying for the Mario mothership is that the Xbox 360 has the same sparkling graphics but the cool wiggly controller is your own arm! OK so we don't think these kind of quirks are going to take over the traditional pad, in Kinect's case we can't even say how successful it is yet.

The point is that the Nintendo Wii has lost its novelty. It doesn't have the monopoly on motion control anymore and it's seriously lacking in the visuals department.

Miyamaoto's already said that Wii 2 won't be piercing our eyes with 3D because 3D televisions haven't made their way into enough homes yet. But we really like 3D so we'd counter Mr. Miyamoto's argument with, "Please?"

He's right, 3D is still too expensive, it isn't a widespread thing and probably won't be for a few years to come at the very least. We're putting our foot down, though and saying that it's going to play a big part in gaming's future.

The added screen depth gives a game's world a real sense of weight, richness and realism. Imagine playing Super Mario Galaxy 3 with all its platforming wizardry in a world that you actually feel like you could reach into a touch.

We'll admit it though, we're doubtful of this one. Nintendo has after all put its three-dimensional eggs into its 3DS basket and that looks set to cause a real storm upon release.

Why should they, then, put another mushroom load of cash and effort into making 3D for the big screen? Because we reckon if anyone can overcome the obstacles that currently face 3D, it's Nintendo.

"It's too expensive" people moan, "I don't like the glasses, they press into my temples" others whinge. With the Wii, Nintendo made an affordable, accessible and - most importantly - successful console. The 3DS sees the magic of 3D without the nerd-slinger glasses. Problems solved.

New faces
Don't get us wrong, we love Mario, we love Samus, Link and the whole Nintendo family, but they're a familiar bunch.

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