Devil May Cry's original creator Hideki Kamiya has made it clear that he isn't impressed with the latest entry in the stylish third-person action franchise.
Before you declare what side of the fence you're on, take a look at what we know about the DmC reboot and its redesigned hero.
For those of you unfamiliar with the evolution of Dante we've stuck in a few videos - consider it a history lesson in Japanese character design.
Same Dante, different style
This skinny chap is a young version of series star Dante. DMC obsessives have been up in arms about the visual switch - he's now gangly and juddery where the white-haired hero of the first four games was lithe and strong.
But, as creative director Tameem Antoniade says, "If the old Dante walked into any bar outside of Tokyo, he'd get laughed out."
He also defended his creation in the face of fan gripes: "I feel like, for DMC to have the same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion."
Cambridge-based developers Ninja Theory are handling the series reboot, taking game-making duties away from Capcom's Japanese wing.
That's not to suggest Capcom are washing their hands of the demon-slashing franchise, though - the Japanese and American offices are overseeing the creative side of things.
DMC4's Renaissance feel has been replaced by a grimier, punkier aesthetic.
Baddies are still demon-like, but could have come from Silent Hill: so far, we've seen jerky, faceless things spilling from black gloop.
We're first introduced to young Dante not as a badass demon-blaster but as a captive, chained in a filthy cell and being pestered with questions from a nameless source.
Plot details are scarce at the moment, but it seems Dante remembers his demonic conquests during his time inside.
In interviews, Antoniades has referenced the recent Bond films as a touchstone: "Bond is rough-hewn. He's not polished or debonair but you can see the essence of what that character will become. That's what we want to do with Dante. The core of him is there, it's just a rougher version. It's a becoming. He's not fully actualised."
DMC's combat has always been bombastic, but the new moves are crazy.
Flipping enemies into the air is a staple, but Dante now gets involved up there, slamming demons to the ground with a giant pointy stick.
There's potential for environment interaction, too - at one point, he whips a car at a gaggle of foes.
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