Call of Duty: Black Ops - The Ultimate multiplayer guide 2/2
24th Nov 2010 | 19:30
In the first part of our Call of Duty: Black Ops ultimate multiplayer guide we talked to Treyarch's lead multiplayer designer David Vonderhaar to get a few tips on the basics of the mechanics as well as a few of Treyach's favourite loadouts.
In part 2 we'll be getting advice on how to get our virtual bank balance overflowing with CoD Points, taking a closer look at Contracts, Killstreaks and get a few tips for the Wager matches.
A HEALTHY BANK BALANCE
CoD Points, or CP, is the cash that'll buy you weapons, perks, attachments, customisation details and everything else in the Black Ops armoury.
You earn CP through levelling and through completing the Contracts targets that you set yourself.
Most of the CP earning is won at the fixed level intervals, it basically amounts to 10% of the XP you've earned," explains Vondehaar.
"So the player who is really proficient with the game will want to do things that help him level the fastest. If you're generally competent though, you'll want to aggressively chase down the things that give you XP and the things that give you CP directly.
"Specifially, look at Contracts. Pick the Contracts you know you can complete, and do those. Then do them over and over again once their cool-down timer expires.
If you're going for a big bank account right away, stick within the normal progression. This is important, as the XP earns get larger over the long haul.
If you go too far and mix them up too much, moving between 'this style' and 'that style' you won't necessarily be going for the big money. You'll be getting lots of CP wins, but in smaller amounts."
SIGN THE CONTRACT
You can have three Contracts running at any one time. They're in-game challenges you can set yourself while you play.
"Mercenary Contracts are for weapon fiends, Operation Contracts involve the game modes, and Specialist Contracts are usually higher risk and higher reward.
They're the pride ones, and you can't grind them out in the same way," says Vonderhaar. "You take in three Contracts at a time - you can pick one from Mercenary, one from Operations and one from Specialist.
Although, it's pretty difficult to pull them all off at the same time!"
Mercenary contracts: Mercenary Contracts are usually about getting kills with particular guns.
Every gun has three different contracts attached: Cruelty, Ferocity and Brutality. Take out a Brutality contract and kill 75 players within the next 40 minutes of gameplay time, and you'll be laughing...
Specialist contracts: "Specialist Contracts are unique and unusual contracts for unique and unusual players.
It starts putting in extra requirements for more unusual weapons or combinations - even in-game events like stealing an enemy crate.
There are one-offs like 'Steel Meets Spine', which is where you knife an enemy in the back. Then 'My Little Friend' is getting two kills during one life with the grenade launcher attachment.
There's even one that pays well if you share four of your care packages."
Gun Game: Every time you make a kill in Gun Game, your weapon cycles up a ladder of twenty weapons, and each time you're killed by a knife you drop a step down.
A kill with weapon 20 will win the match, with weapons 19 and 20 being the crossbow and the ballistic knife. If you see someone with those weapons, attempt to melée kill them immediately.
One in the chamber: This mode sees every player armed with one bullet, one pistol and three lives.
Kill an enemy, and you'll salvage whatever collection of bullets they've built up. Our tip?
It's tempting to sneak through levels, yet fast movement will let you catch up with other players - catching them off-guard and often allowing for bullet-sparing back-stabs.
Sticks and Stones; In this mode, you're equipped with the Crossbow, the Ballistic Knife and the Tomahawk.
The key is not getting too carried away by the hilarity of sticking people with crossbow bolts - learn to switch to the Tomahawk when you've got a dead cert kill and you'll bankrupt the other player, giving you a much better chance of hauling yourself into the top three.
Sharpshooter: The rotation of weapons is random, so it's all about being good with every weapon thrust into your hands. Our only tip is try not to overspecialise.
If you're only familiar with one loadout, you'll be terrible at Sharpshooter. Use the facility to save multiple loadouts in regular multiplayer, and learn to use a greater percentage of weaponry when there isn't CP on the line.
"The tendency is to take a Killstreak and use it right away - but you don't lose the Killstreak if you die, they stack on top of each other," explains Vonderhaar.
"So the smart placement of Killstreak rewards, and the smart timing of calling them in, creates a dynamic. It's more relevant in this game because Killstreak kills don't count towards other Killstreaks.
You can't get a napalm strike and kill three people with it, then all of a sudden have the Blackbird SR71. There's more of a cat and mouse game here between players using Killstreaks and others using defensive Killstreaks to nullify them."