Elder Scrolls V: Skyrim - What do you want to see?
18th Dec 2010 | 19:00
A new Elder Scrolls title has topped the most wanted lists of gamers around the world ever since the game of the year edition of Oblivion was released.
Years of pleading and one Rap song from a Worcestershire-based lyricist later and we've got what we asked for, Elder Scrolls V: Skyrim is on the way.
Now comes the hardest part waiting for it, hoping it lives up to the standards set by previous games in the franchise.
Naturally, we're unable to contain our excitement, so we've put together a list of five things we want to see in Skyrim, but we're more interested in what you want to see in TESV. Don't hold back.
A SHINY NEW ENGINE
Have you played Fallout: New Vegas? It's a mess. Filled with bugs and technical problems, it shows Bethesda's Gamebryo engine has reached its limits.
Fortunately Bethesda's community manager Nick Breckon has confirmed that The Elder Scrolls V: Skyrim is running on an "all new" engine.
For a game as massive as Elder Scrolls V creating a brand new engine that works across all formats is the only way to go. The team has had plenty of time to work on it too - fingers crossed it isn't as awkward as GameBryo.
MORE REALISTIC AND DIVERSE CHARACTERS
Yeah, NPC variety (or the lack of it) in Oblivion was a big issue. It's something Bethesda have tackled - to an extent - with Fallout, so expect a more diverse world.
Many have called for a more fluid transition between free-roam and speech, and more advanced facial animation.
ELEGANT DLC DELIVERY
Say what you will about Dragon Age's in-game DLC delivery (where speech options encourage you to buy new content), it's the most elegant way of seamlessly integrating new quests in any RPG. Oblivion was something of a trailblazer for DLC, but we can see them following BioWare's model.
Let's all hope that Bethesda doesn't kick off with horse armour paid DLC.
A FRESH REGION OF TAMRIEL
There's been speculation that TESV is going under the code-name Skyrim, but we think suggesting the devs will restrict themselves to Tamriel's most northern region is underestimating how ambitious Bethesda will be.
Our bet? The game will cover High Rock, Skyrim and Hammerfell. That means variety, scale, and a return to a known area to treat long-time fans.
The original saw you levelling major and minor skills, which made your character unbalanced. We'd advocate a Fallout system with core attributes, skills and perks - that way players can keep deep control over characters without having to grind.
We know you've got a noggin full of ideas for the next Elder Scrolls so don't be shy.