Dev confirms PSP2 and Duke Nukem lives: 2010 in review - September
30th Dec 2010 | 10:00
Who'd have thought that, since its release in June, the iPhone would have gone from being a smartphone with pretty good games to a major player in the handheld market?
Renowned hardcore PC developer id had already announced its support for the device with its plan to debut its new IP, Rage, on iOS. That was shortly followed by similar sentiments from high-profile developer Epic, who announced iOS support in its latest Unreal Engine dev tools and pledged "big plans" for the platform.
Sega had also chosen iOS for only handheld iteration of Sonic the Hedgehog 4: Episode 1, while Apple further stapled its assault on the games industry with the release of the Xbox-Live-like Game Center for iPhone, adding achievements, friends list and game invite functionality.
The real big news of the month, however, came from the boys at Gearbox who confirmed that, at long last, Duke Nukem Forever was not only still on its way, but that development was complete. There was a demo on the way too, although neither had been given a release date more specific than 2011.
Meanwhile Sony's ongoing effort to keep a lid PSP2 details took a major blow when a candid Mortal Kombat exec producer Shaun Himmerick came right out and revealed, "We have a PSP2 in the house". Nice.
"PSP2 looks like it's a pretty powerful machine," he spills, surely much to the delight of his interviewer. But if he has one its surely safe to assume Sony's secret machine is also already in the hands of several other major developers although Sony was obviously unwilling to talk about it.
Elsewhere, EA faced ongoing issues of its own over the Taliban's playable appearance in Medal of Honor, as The Army and Air Force Exchange Services bans the sale of the game in GameStop stores located on US Military bases.
EA also brought the pre-owned market back under the spotlight when it claimed that, after over four months in play, its Online Pass system had received "no significant backlash" from the used game buyers who were being forced to pay extra for access to online play. So the pre-owned market was safe then. Or was it?
A court ruling in US on this month threatened to render the pre-owned market illegal in the States. The case between Autodesk and defendant Timothy Vernor, who vied for the right to sell his copy of AutoCAD - complete with serial number - via eBay, ruled that publishers can prevent the resale of its software under the stipulation that the buyer simply holds a non-transferable license, and is not the owner of the copy.
This implies that game companies could include such stipulations in the End User Licensing Agreement for video games, essentially illegalising the sale of used games and sparking even wider-reaching consequences for retailers.