Now, 'circuit board' isn't the first phrase that comes to mind when we think 'simple', but it's a Caribbean holiday compared to the complex arrangement of sensors, dissolving material and tangled wiring you'd have to assemble in LBP1 just to get a door to open when you walk up to it.
Using these one-off wonders you can now easily set enemies to detect players, programme dialogue and much more besides with a few simple button presses. You'll never want to go back.
Meanwhile, sequencers make scripting events, cut-scenes and dispatching enemies effortless.
Other welcome tweaks include the ability to hide objects and interact with what's behind them, or easily display which objects are glued together for fewer welding-related headaches.
Media Molecule manages to present this stuff in a much more accessible way - and, in doing so, encourages you to experiment. This approach, combined with your new-found ability to throw together creations simply not possible in the original and genuinely intelligent AI characters - is a real game changer.
That's without even mentioning the fun-to-use Sackboy additions that you don't have to program to have a good time with, such as the grappling hook and Grabinator.
We admit, we said this about the original, but the possibilities LittleBigPlanet 2 offers really are astounding. It's a better thought-out, fun and more dynamic package than the original game.
LBP1 virtuosos will find plenty here to justify a purchase, if they can tear themselves away from the now-established classic they've invested such time in.
But for those who harboured a wealth of affection - if not expertise - for Media Molecule's first game, LittleBigPlanet 2 truly offers a whole new world of opportunity.
A smarter, more fun and accessible LittleBigPlanet that does everything better.
- Smarter, imaginative Story mode
- More accessible Create tools
- 2.5 million user-levels out of the box
- Won't woo those who ignored original