Whether our engine is better or not is something to be judged by the people who use the engine, but I can say that Crysis 2 wouldn't have been possible with any other engine, but pretty much any other game that has been shipped with out competitors' engines could have been done with the Crytek engine.
You said previously that you expect the next graphical breakthrough to come in 2011/2012 and that it might coincide with new console hardware. Do you still believe we'll see new consoles that soon?
For some reason my gut feeling is still that we'll see a new generation in 2012, 2013. Factually spoken, it looks like I'm going be wrong, but my gut feeling is that there's going to be a new one because it's really getting old and tight in this space.
If there isn't going to be a new console generation in the next few years, where do you think the focus is going to be development-wise, and in which areas will the next jump come in?
I think it's going to be several. I believe it's going to be about interaction, animation, physics, but ultimately still about graphics as well. Gaming is interactive entertainment, so you always have the visual part of it, but it's mainly the interaction part of it. I think we're going to see more finely granular physics, more finely granular world animation and dynamicness.
That is what we're going to see in the way of user benefits, but technically I think we're going to pretty much convert even more towards what is done in film CG. The kind of pipelines and workflows are getting more complicated and I think we're reaching a degree that is close to film development.
Many publishers and developers have had trouble with the PC triple-A model and are dipping their toes in new areas. Do you think that's a fair assessment and is that what Crytek's attempting with Warface?
I would say so, yes. Warface is an exploration of a new business model and a new company model for that matter too. We're turning into an online service company as well and we want to see how far we can take that. The requirements of this kind of game are very different from a retail package and, analysing them, understanding them and working with partners who have a lot of experience in the area is the next goal for Crytek right now. We do want to make Warface become a major, successful IP for the company that delivers a new experience.
We're not approaching it like, "hey, let's make a copy of Call of Duty and make it free-to-play and call it Warface". That's definitely not the way we're approaching it. Rest assured there will be plenty of innovation in Warface and it will stand on its own legs as much as Crysis does.
You're targeting Warface at Asian markets. Is it a model you can roll out in the West? Is there a market in Europe for free-to-play shooters like Warface?
There's certainly a big market in Europe and the US. Whether we will or not hasn't been decided yet, but it would be stupid to say we haven't thought about it. But we just want to be successful with it in Asia first because the market there is used to this kind of competition already, it's saturated for this kind of business model. When we release Warface in Asia and are competitive in terms of business model and quality we will re-evaluate it for Europe or the US.
When will we hear more about Xbox 360 exclusive Codename Kingdoms?
I can't really talk about that at the moment, maybe at E3, maybe before, I don't know yet.