Bulletstorm review: Your questions answered

Single-player, multi-player and story - all in depth

So we've delivered our verdict in our Bulletstorm review this afternoon - and attempted to cover all the important bits. But some of you still have some burning questions that need answering. That's what this little doozy's for.


Earlier this week we asked the CVG readers for any particular queries they had related to the game.

StonecoldMC, Ameno, STEVONYMO, jdkoke and a few others all expressed concerns relating to gameplay variety, and whether the game - and more specifically the Skillshots - become repetitive.

In terms of sheer number, there's more than enough Skillshots available to play with. On top of a couple of pages filled with 'general' Skillshots, each weapon has its own set to unlock and introduce into the combo rotation.

Seeking out the means to do these Skillshots and executing them within the campaign contributes significantly to how much fun and variety your playthrough will have. So, at the end of the day the campaign is as fun as you want it to be - and the same goes for the amount of variety on offer.

If you stick with the same old leash, kick, shoot combination, the experience will likely lose its substance very quickly. However, try and work through the catalogue of Skillshots and there's a lot of variety to be had. We encourage you to actively chase Skillshot completion; it makes for a more rewarding campaign experience.

Although we came quite close, we weren't able to execute all the Skillshots in a single playthrough - so if you're set on seeing them all you may have to replay the campaign or certain segments of it a second time.

Cerberus, Ameno and justforkicks101 will be happy to hear the campaign is quite meaty, clocking in at around the nine hour mark. Obviously the time it takes to complete Bulletstorm will depend on how methodical your play style is, and if you're chasing achievements and Skillshot completion records.

Although the story is quite simple and laughably ridiculous at times, it takes place in a well-constructed world with great characters. It also has a unique personality, thanks to its humour and there's more than a few impressive set-pieces to keep things exciting.

As we said in our review, though the characters are archetypes, they're written to be aware of this fact and play up to it. There's no shortage of amusing one-liners and quips.

Provided you don't have an instant negative gut-reaction towards the cheeky, immature tone, it remains entertaining throughout. We reckon you'll have fun with it chunkyboymania.

Bulletstorm's multiplayer is a different animal than Call of Duty/Halo/BF: BC2mogel194. There aren't any competitive game modes in the traditional sense - instead it's focused on competing for points with friends by figuring out the best Skillshot combos and maximising points.

The other main multiplayer mode is a co-operative mode where you can team up to dish out Skillshots. So yes justforkicks1010, it brings the fun, although we must say that we were left wishing we could unleash Skillshots in a traditional Deathmatch arena. DLC, perhaps?

For PC players like jdkoke Bulletstorm holds up well. It looks fantastic and thanks to People Can Fly's background with PC games it feels great to play too. If you happen to have an Nvidia Vision setup you should give that a shot. We used it briefly and it was very cool.

And yes El Mag, it will teach you the most heinous swear words your little ears ever did hear. Naughty boy.