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The Last Guardian borrows from Ico and Shadow of the Colossus - Ueda

Similar gameplay and concepts build for new hardware

It's been three years since Team Ico's long-awaited third title, The Last Guardian, was unveiled and details are still few and far in between.

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However, lead designer and director of Ico, Shadow of the Colossus and The Last Guardian Fumito Ueda has said the game will use familiar concepts from the studio's revered previous titles.

Speaking to the new issue of PSM3, Ueda revealed that the original design concept of The Last Guardian was to take elements of Ico and Shadow of The Colossus, both of which were created for the PS2, and make a new title for PS3.

"That was the original concept. Both Ico and Shadow of the Colossus were on PlayStation 2, and now that we're on PlayStation 3, rather than find a new game mechanic, I wanted to take the things we'd already made and make something amazing on this new hardware with higher specs" said Ueda.

Ueda went on to highlight a few key differences between the previous generation of Team Ico titles and The Last Guardian.

When asked if the relationship between the main character and Trico (the bird-like creature) would be the same as Ico and Yorda's Ueda replied by saying it would be the exact opposite.

"Well, it's actually the opposite from Ico. The player character doesn't have much strength, so it feels perilous when you're alone. You will feel much safer when the Trico is with you" explained Ueda.

Ueda has also said a demo for the Ico/SotC Collection is "being considered".

Check out the full Team Ico Collection and The Last Guardian feature in PSM3 issue 138. Order it here and have it delivered straight to your door

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