Are modern games too immature?

Is David Cage right to shoot down the shooter?

Last week we asked "Are modern games too short?", in light of Homefront's controversial campaign clocking in at around five hours.

This week, Quantic Dream's David Cage stuck his neck out and claimed that developers are sick of making shallow shooters about space marines.


Of course, Cage has been pushing the case for more emotional games ever since the release of his thinking man's thriller, Heavy Rain.

Cage says there are more developers like him who, as they get older, have a desire to put a little bit more substance in their games. But as long as the likes of Halo and Call of Duty dominate the market, Cage reckons these devs are somewhat compelled to craft carnivals of chaos and destruction.

"I hear many developers... saying the same thing," Cage told The Guardian. "'Look, I'm 40, I'm fed up of writing games where you shoot at everyone. It was fun when I was 20 but now I want to do something else. I don't watch the same movies as I did when I was 20, I don't listen to the same music, but I'm still making the same games."

"Games always explore the same things," he added. "They're about being powerful, being the good guys against the bad guys - that's a very tiny part of what can be done.

But do more 'grown-up' games have to shy away from shooting in favour of sharing emotions and centring around politics? Do emotion integrity and fast-paced destruction have to be mutually exclusive?

Is it time that we started to move from heavy artillery to Heavy Rain?