Fallout 5: What we want to see

This is our list, but what do YOU want to see?

Of all the post-apocalyptic wastelands we've dragged ourselves across, those of the Fallout franchise have to be our favourites.

Pretty they ain't, but they're full of character with just the right mix of treachery, quirk and comedy. It's those good qualities that have consistently made Fallout a gamers' favourite despite all of its frankly glaring foibles.

But Fallout could be so much more if those creases were ironed, if the engine was brought up to date and if the foundations of a some good ideas were well and truly capitalised on.

This is what we want to see in Fallout 5 (which may sport another subtitle). Don't forget to add your two pence in the comments section below:



We don't think anyone really skirts around the fact that Fallout 3 and New Vegas didn't really pull their weight when it came it bringing next-gen graphics to the table. New Vegas in particular had some shocking textures in an all-round sub-par graphical display.

Put Fallout next to something like Oblivion, which was released way back in 2006 and it's plain to see how little progress has been made mainly because, well, it's the same rickety old engine.

And yet Fallout: New Vegas shot to the top of the charts and spent a solid stint there following release. There's a lot of love for Fallout because it offers qualities that the graphics can't get in the way of.

It's the stories, the characters, the RPG elements, the environment. There's so much going for Fallout that it doesn't need spectacular graphics, it's just a shame that the package isn't complete.

Imagine a Fallout game running almost bug-free (at least no floating characters with creepy rotating heads, thanks) on id Tech 5 and all of the megatextures or virtual texturing it allows.


Quick travel is all well and good but having to earn it by trudging to your destination at least once can be a bit of a hardship.

We actually quite enjoy it in the first few hours of play, keeping an eye open for threats and getting distracted by locations you stumble upon along the way but, once you're deep into a game's story, a long walk can really break down the pace.

For that reason, we'd like usable vehicles to be reintroduced to the Fallout universe.

This isn't just a practical request either, a whole new dynamic could be added to the game just by dropping in a couple of quad-bikes, a dune buggy or a hovercraft. We'd love to be chased for miles by Raiders, wondering how we can possibly lose them on terrain that's nearly completely flat.


We'd love deal with a group of Radscorpions by mowing them down at speed.

It can be taken further than mere speed and violence though; vehicle customisation could reach exciting depths. What if you could collect scrap parts from around the Fallout world in order to upgrade your vehicle or add weapons?

To be honest, you'll probably be upgrading with more speed and violence being the desired result.


We want deep customisation for our vehicles, then, but we also want it to be extended everywhere else.

In Fallout, customisation has been defined more by the items you pick up on your travels rather than being able to actually tweak character traits and appearance to your liking directly.

We want to have more control over our face (doesn't everyone?). There are plenty of games in the world with really sophisticated character customisation suites and, if you ask us, being able to tweak every eyebrow hair only serves to make you feel more connected to your character and, therefore, the game as well.

  1 2