With Batman Arkham City getting nothing but good press in the preview stages, the young series has had an incredible impact in a short time.
Voila! Here's the CVG Batman: Arkham City review.
But it's also covered a lot of ground already, with Rocksteady seemingly cramming almost every Batman villain into the sequel.
When we were given a Batman: Arkham City hands-on earlier this week, we asked Rocksteady's Dax Ginn how long the studio could keep this up for.
"Man. That's really tough," he pondered. I mean I think as long as we're still enjoying it and as long as we feel we can contribute to the Batman universe... That's how it feels. There's some amazing stuff going on with Batman all around the world at the moment and we feel as though we're making our own little contribution in the form of the Arkham-verse.
"So as long as we've got stories to tell," he concluded. "So long as we feel we can do that and do that really well.
"There's no other character that's as awesome as Batman who's got such an incredible rogues gallery, who's got such and amazing structure for gameplay," Ginn explained. "All it takes is to give a guy an assault rifle and it changes the entire nature of combat.
"So you can put Batman up against 30 thugs in the street and just cane them and feel like a total don but as soon as one of them's got a shotgun you have to rethink what you do. That's really rare for a superhero and we really love using the facets of his personality to create gameplay out of that.
"I don't know what's going to happen in the future but right now I feel like we're in a real sweet spot with the games that we're making, the opportunities that we have so I don't really want that to change."