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Carmack: 'Rage PC launch was a cluster f*** - this isn't the leading platform for games'

Consoles are the primary focus, admits coding legend

PC gaming luminary John Carmack has called last week's troubled launch of FPS Rage on the platform a "cluster f***".

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A patch for the PC version of Rage was released this weekend looking to address the outcry over performance complaints from gamers, who have been experiencing everything from dodgy textures to an unplayable game.

The issues were so severe they caused the usually mild-mannered Carmack to dish out the swear words.

"The driver issues at launch have been a real cluster !@#$," the coding legend told Kotaku, explaining that the biggest cause of the problem was the "wrong driver" getting released, so "half of our PC customers got a product that basically didn't work."

But the mass-complaints from PC gamers haven't just been aimed at the shooter's shoddy performance - some are simply disappointed that a title they hoped would be a tent pole for PC gaming simply doesn't feel designed for their platform at all.

In an outburst on a similar level to your parents admitting you were a horrible mistake, Carmack said simply his attention is no longer on the mouse-and-keyboard home of Doom and Quake.

"We do not see the PC as the leading platform for games," Carmack said. "That statement will enrage some people, but it is hard to characterise it otherwise; both console versions will have larger audiences than the PC version.

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"A high end PC is nearly ten times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.

"Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

He added: "You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements. We chose the latter."

As PC gaming stalwarts, we can't help but be a little bid saddened by these comments. Sniff.

Have a look at our Rage review if you haven't already.

[ SOURCE: Kotaku ]

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