Until 2006 we'd always play every new Elder Scrolls game the exact same way: on a PC, monitor blindingly close, hunched over a keyboard with mouse ensnared in a bird of prey-like grip. And until the release of Oblivion we wouldn't have had it any other way.
But the overwhelming scope of Bethesda's epic was far more than one man in an uncomfortable chair with a keyboard coated in Wotsits dust and a mouse with one stuck button could handle.
'So get a new chair', our fellow PC gamer friends shouted. 'Buy a new keyboard', they flippantly advised. 'Stop stuffing your face full of Wotsits and hammering the buttons so hard you neanderthal', they mocked.
'But why have a chair when we could have a couch? Why clamber around a keyboard when we could feel the comforting caress of a controller? Why stop filling ourselves with cheesy snacks when we could surround ourselves in a mountain of tasty filth?', we retorted in frustration.
And there it was, the dirty moment of realisation that saw us forsake the pride of playing a new Elder Scrolls game on the platform it was birthed on in favour of slumming it on console. We'd become corrupted by comfort.
Oblivion demanded dozens of hours to complete, hundreds if you were intent on sticking your malformed nose in everything the all consuming fantasy RPG had to offer. We didn't like the idea of devoting ourselves to it while sat at a desk.
That's not to say we somehow became incapable of playing PC games, in fact we went on to happily play BioShock and Half-Life 2: Episode 2 on the PC. We still spend many an hour adventuring in World of Warcraft, gunning down our fellow man in Team Fortress 2 and spending far too much money on Steam.
But for some reason the idea of meticulously exploring Oblivion's world, talking to pig-faced strangers, completing guild quests and providing a helping hand to all that needed it didn't appeal to us unless we could do it stretched out on our couch and in front of our giant HDTV.
To top it all off the simplicity of two thumbsticks, a couple of triggers and a few buttons was hard to resist. Sure, it might not have been the most streamlined control scheme, but when it came to immersing ourselves in the world the accessibility of the controller was hard to beat. No one wants to think about hitting 'F' keys and shift combinations when trying to get lost in a fantasy realm of dragons and magic.
With Elder Scrolls V: Skyrim just a few days away we're interested in finding out what platform you intend to play it on on and why.
During development Bethesda said it was "very comfortable" developing its Elder Scrolls V: Skyrim on Xbox 360, and claimed the aging console even said that developing for Microsoft's console had some advantages over the PC.
As an additional point of discussion we'd like to know if any of you intend to move from PC to console (or vice versa) and why?
Let us know in the comments below.