Diablo 3 fans expecting a similar experience from the final game compared to the well-polished beta may be surprised, as game director Jay Wilson confirms some fairly major changes still going to the game.
This means the expected February release has possibly gone out the window, as Wilson admits it's "not quite there yet" but insists: "No one will remember if the game is late, only if it's great."
Speaking on the Diablo 3 blog, Wilson explains: "In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems."
"We're changing some of the systems we've gotten the most feedback on both internally and from the beta test, including crafting, items, core attributes, and inventory."
"In addition we're working on major changes to the skill and rune systems that we're not ready to talk about, but I promise you we can't possibly ship without a finished skill and rune system."
The full details can be found at the Diablo 3 blog, but the biggest changes involve a revamped character attribute setup: the Defence, Attack and Precision stats are gone and replaced by core stats of Strength, Dexterity, Intellect and Vitality.
"This change makes the stats more intuitive and fixes some of the itemization issues we were running into," says Wilson.
"Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo 3 won't just live up to our expectations, but will continue to do so a decade after it's released."
The highly-anticipated dungeon-delver was recently seemingly confirmed for consoles.