It's not Dungeon Hunter's fault. Not all PS Vita games were created equal, and Sony's launch line-up of stunners and stinkers means the middling get lost in the shuffle.
To its credit, this has a nice line in dungeon-crawling and loot-collecting, repetitive to most but at least there's an audience.
You play as warrior, rogue or mage (ingenious!) and trudge your way through ominously lit castles and caverns in search of gold and goblin scalps.
Customization is intimidatingly deep, with character-specific perks, full body outfitting (including left and right hand weapons), skill trees, unlockable moves and four-play co-op.
Its problem isn't any of that - more that there's no unique spin on a genre that, by now, has been done to death. Complex but clichéd.
Dungeon Hunter is solid, playable and enjoyable - but its world feels too hackneyed to endure.