We got the chance to check it out at GDC last week and chat to EA senior creative director Richard Farrelly about its development. During our interview, he told us developer Danger Close has been helping push the engine in new directions and has managed to create its own signature look for Warfighter.
"We have our own challenges switching from one engine to new technology," Farrelly admitted. "But like you said, the truth is in the pudding. Through a little hard work learning their stuff the result is the game looks great and plays great.
"I think we have our own signature look; I think it looks a lot different from Battlefield even though it's on the same engine. It's more intimate, but we still have some of the same elements that they have like the micro-destruction and the amazing lighting."
Farrelly added: "We work very closely with the Frostbite team - we're all in the same boat. We're helping to make it a better engine on our end as they are. We work very closely with them and as I said, we've got some former members of DICE working with us."
Medal of Honor: Warfighter, which is a shoe-in for our laziest video game title of the year award, was recently given an October 23 release date.