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'Either bring down the price of games in general or I smell another market crash'

There may be trouble ahead...

On last week's mailbox Tim Smith said he thinks Activision should spend more time refining Call of Duty titles, instead of releasing new ones yearly.

This week we've got Adam Berthiaume, who says something needs to be done about the price of video games or the results could be catastrophic.

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Zoom

Okay times have changed: I didn't have to read a license agreement upon booting up Robocod; no scratching off that silver stuff before playing two-player in Streets Of Rage. I'll put up with those changes. But no more pre-owned games? That's what Microsoft and Sony are talking about for the next-gen. Talk about kicking the goose right in my golden eggs!

Developers need to consider, and I doubt I'm alone here, that I just can't afford to buy every single game for £40! Games get boring, it happens. Mortal Kombat had features out of the wazoo, I'm still bored of it now. Not to mention some games aren't even worth the price: if I'd just paid £40 for WET I would have killed somebody.

The notion that we'll all have these expensive coasters sitting in our houses or even our bins really makes me feel unappreciated as a consumer of so many years. Either bring down the price of games in general or I smell another market crash.

XBW says: You're right Adam − video game pricing needs to change. While games like Skyrim and FIFA offer hundreds of hours of gaming for £40, titles like Vanquish − which last five to six hours − cost the same. Devs simply can't afford to throw millions at a project that can't offer the same value, because it won't sell.

CVG says: You're absolutely right Adam, and your sentiments are exactly why the practise of trading in games has become so prevalent. The problem is that it's expensive to make a game, even games of dubious quality are costly to produce. Something definitely needs to be done because it seems as if the end consumer comes out the worse for wear in every scenario. It's a tricky balancing act.

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