BioShock: Infinite delay might be to include multiplayer

Timely job ad calls for network programmer to join Irrational

Irrational Games might be cooking up some multiplayer for its eagerly anticipated thinking man's shooter.


A job ad, which popped up on Gamasutra and was spotted by the ever-vigilant Supperannuation, puts the call out for a network programmer to work on " the networking aspects of BioShock Infinite."

"The BioShock Infinite team bets big on everything we do - we strive to be careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Networking is no exception," reads the ad.

"Right now we're looking for an talented and experience individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms."

Prospective candidates will need to "shipped at least one commercial network-connected game title, preferably on a console" and have "previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc".

In return for fulfilling the requirements the "Work with the team who created BioShock network code." The programmer lucky enough to land the gig will get to "work with the team who created BioShock network code."

Yesterday 2K announced a BioShock: Infinite delay. Irrational Games boss Ken Levine commented on the delay by saying: "We've uncovered opportunities to make Infinite into something even more extraordinary." The timing of this job ad suggests those opportunities could pertain to multiplayer.