Insomniac Games' Overstrike didn't make an appearance at E3 this year because the developer is refining gameplay and giving it an extra coat of polish, EA Labels president Frank Gibeau has said.
"We're very excited about Overstrike", he told CVG at E3. "It's a new IP and we want to make it the right game, so they're taking some extra time to nail the gameplay and the quality."
According to Gibeau, the extra time in the oven will help the shooter make a better impression when it resurfaces. "It felt like we would stand out better later in the summer once we've hit some key milestones and we're able to show off more," he said.
Gibeau also reflected positively on the current state of its overall EA Partners business, which he says has developed strong relationships with a number of high-profile studios and continues to expand.
"We've changed [EA Partners] from being a distribution business for music games to titles that we really get behind, like in this case Crysis 3," he continued.
"We've got a releationship with Respawn, we've got a relationship with Insomniac, we've got a relationship with Crytek... we're really pleased with our partners and we continue to look at opportunities that are out there to expand it. We had a great relationship with Epic on Bulletstorm too.
"Outside of consoles we have a unit called Chillingo, which is basically EA Partners for mobile. They signed Angry Birds years ago and they've got some really killer line-ups coming. So there's a very vibrant partner community out there and we're going to continue to invest in EA Partners."
Overstrike was originally revealed at E3 2011 as Insomniac's first multiplatform title. Before signing up with EA, the studio produced a number of Resistance and Ratchet & Clank titles for Sony.