On last week's mailbox Max Vernon e-mailed in to say that he hasn't been disappointed by the PlayStation Vita and thinks Sony has delivered the goods so far.
This week we've got Grant Henning, who says he isn't to keen about the increasing prevelance of multipllayer.
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Am I the only one who just doesn't care about multiplayer in games? Like Max Payne 3. For me, Max Payne is all about a great, gritty story and shooting men in slow-motion. I don't care about gangs, XP and unlocking new hats.
Since when did every game suddenly have to have online in it? Even the ones that don't need it. I know that CoD and Battlefield have multiplayer − they always have, and I know that online stuff is part of the package with them. But Dead Space 2? Max Payne? BioShock 2? Why?
In my opinion they should have spent the time making the story even better, and not wasted time and money on multiplayer modes that no-one will be playing in six months.
XBW says: Grant, you're not alone in your opinions. For the most part, we agree with you: multiplayer should never be shoe-horned in. However, online modes can break new ground from the unlikeliest of games. Take Splinter Cell and Assassin's Creed for example. Both traditional solo games, both with brilliant multiplayer.
CVG says: Assassin's Creed and Uncharted are proof that sometimes adapting single-player games to accomodate multiplayer can provide. We're open to developers including multiplayer if they come up with interesting ideas, we're not open to publishers jamming multiplayer purely to add an extra bullet point on the back of the box.