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Tekken producer: 'People are focusing too much on Wii U raw specs'

Harada says spec comparisons are "not really even relevant"

Katsuhiro Harada, game director and chief producer of the Tekken series, has said people shouldn't be concerned with how the Wii U stacks up to its competitors in terms of raw power and should instead consider its unique capabilities and features.

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In an interview with Dusty Cartridge Harada said the hardware was more than capable of handling the graphically intensive Tekken Tag Tournament 2, but that's not what's important.

"While developing Tag 2, since it's very graphic intensive because of the multiple characters on screen, there was still some power left over for graphic capabilities so the graphics chips seems to be pretty decent," he said. "But to be honest, that's not really even relevant because people seem to be focusing too much comparing the raw specs to other hardware. You really have to be looking at the capabilities and what features it has."

Harada highlighted the Wii U's ability to migrate the gameplay experience from the TV to the GamePad as one of the consoles exciting opportunities.

"For example, if you're playing Tag 2 on the Wii U at home and your parents get mad at you for taking up the TV too much, you can just take it to your bed and start playing there. Being able to take a high end game and play it in your bed is something that's really unique so that's the thing people are kind of missing."

In a shareholders meeting earlier this month Nintendo CEO Satoru Iwata said the Wii U's uniqueness is initially difficult to understand, and likened the pessimism surrounding the hardware to similar early responses to the Wii.

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