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Splinter Cell: Conviction was a 'rescue job', Blacklist is 'a huge game'

Creative director talks up "much bigger single player story, co-op, Spies vs. Mercs"

Splinter Cell: Blacklist creative director Maxime Béland has labelled Conviction, the most recently released, action-orientated entry in the series, as a "rescue job" he was parachuted in to save by Ubisoft, while also talking up the scope of his upcoming project.

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On the subject of the 2010 game, Béland told Joystiq that he and another producer were "brought in because it wasn't going well. We changed the direction and kind of shipped the game in two years. So Conviction is very sweet and sour for me".

Player feedback suggested Conviction's single player component "was too short, and the scope of the game wasn't big enough", so Blacklist will feature "a much bigger" campaign, plus co-op and the return of the fan favourite Spies vs. Mercs mode. "I think, is going to make this a huge game," Béland said.

The game's also being designed to allow for as much player freedom as possible when it comes to choosing between action and stealth approaches.

"We have these three player profiles, player archetypes in our heads," Béland said. "We have the ghost player, that doesn't want to kill or get detected. We've got our action/tank/killer player on the other end of the spectrum, that just wants to throw frag grenades, blind fire, shoot people in the head. And then in the middle, we have what we call the panther. So we're building the game with those three archetypes in mind."

He added: "I'm not going to tell you, but I know exactly how many moments you're not going to be able to play stealth. We've minimized those as much as possible."

Check out different stealth and action playthroughs of Splinter Cell: Blacklist's E3 demo through the links.

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