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Assassin's Creed 3 review Q&A: Your questions answered

Our reviewer responds to your burning questions

Yesterday we asked for your questions, and now we're here to answer them. Our massive Assassin's Creed 3 review covers a lot, but we've taken this opportunity to go a little more in-depth about a few points, as well as addressing some new ones. Thanks to everyone who took part.

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How long is the game? - ninja-key

Obviously it depends on your playing style and how much exploring you do, but I'd say about 15-20 hours to get through the story, and around 50 if you want to complete all the side content. Throw in multiplayer and you're looking at much more.

Are the Desmond parts as tedious as the previous games? - Gambini

He has a lot more to do this time. There are three missions that see him using his assassin skills in the present day. But you spend more time as Connor than Desmond overall, thankfully.

Are the British portrayed as a cartoon villains fighting against the noble Colonial army, or is real-life 'uncomfortable history' actually paid more than lip service? Slavery, etc. - Moribundman

Great question. You're mostly fighting the British, because that's who the Templars have sided with. But I'm surprised by how confident Ubisoft Montreal are in tackling issues like slavery and racism. In one scene, Connor points out a character's hypocrisy in fighting for the independence of the Colonies, while still owning a slave. The flaws of the Founding Fathers are also discussed, including George Washington's knack for losing battles, and Benjamin Franklin's penchant for sleeping with old ladies. It's no pro-America propaganda piece, that's for sure.

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Has the combat been improved? - TheLastDodo

Yes, but not massively. It's still similar to earlier games, but they've streamlined it - for example, you now only have to point the left stick towards an enemy to target them. Some of the new enemy types are designed to stop you using the same combo over and over again, forcing you to mix things up; kicking their sword away to break their defence, or knocking them into scenery.

Is it good enough to win back fans of the series who felt Assassin's Creed Revelations was a lazy cash-in? - El Mag

It's definitely more of a sequel. But it's still very much an Assassin's Creed game, so don't expect some dramatic overhaul. That's one of its biggest problems, actually: familiarity. There are a lot of mission objectives recycled from previous games, but also a lot of new ones, like galloping around a battlefield on horseback ordering troops around.

Do they wrap up the story, or is there a cliffhanger? - gmcb007

Both. Desmond's story is given closure, but the direction of the next game(s) is set up. I'm looking forward to people finishing the game so I can read fan theories about what the ending means, because some of it's left quite ambiguous. There's also some optional dialogue from Shaun (Danny Wallace) that drops hints about other directions the series may take. It's worth taking the time to talk to him, and the others, between missions.

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