Director Hideaki Itsuno has stated that Devil May Cry on PS3 and Xbox 360 will run at 30 frames per second.
But during the development of Dragon's Dogma with Unreal Engine, Itsuna claims that he discovered several tricks to create the impression that a game is running at 60fps despite running at half that refresh speed.
In an interview with Eurogamer, Itsuno admitted that 60fps "would be better," but is adamant that DmC will be responsive enough to please fans.
Itsuno wasn't ready to reveal exactly how the effect is achieved, but did reveal that is simply a trick of the mind.
"60 frames per second is the speed the brain and the eye can catch up with and understand, Itsuno said, "but at 30 frames per second there's a technique where you take advantage of the brain's ability to fill in the blanks."
"So even though you have it running at 30 frames per second, you create the motions and poses in such a way that the brain will naturally fill in what would have been the extra frames. Also, on the players' side we made some adjustments to the button response and when its reflected on screen," Itsuno added.
Itsuno said that action games running at 60fps per second can have a tiring effect on players, and the choice to run the game at 30fps, allowed Ninja Theory to create "the best visual style they were looking for."
Technical art director, Stuart Adcock added, "hopefully it's something that feels a lot more of a visual feast. We just kept thinking, the game is a stylish game, but that's not just on the combat. We need to think of it for every aspect. Running at 30 allowed us to be able to do that to a certain extent."