You may remember Dear Esther. Built with Valve's Source engine, it tasked you with navigating a small, depressing island from a first-person perspective. Except in this game, you didn't get to kill anything. You didn't get to solve anything. You just... walked.
Dear Esther received well-deserved acclaim when it released in February. "Forget the normal rules of play," the game's official website insists. "If nothing seems real here, it's because it may just be all a delusion."
It was pretty damn serious, then. Thankfully, for those adverse to video games with deep philosophical underpinnings, or just in need of a good laugh, Travis Chen and Nolan Fabricius have created a parody called Dear Esteban. Created using the Unity engine and "a masters degree in philosophy", the duo describe the game as follows.
"The engrossing world of "Dear Esteban" was created for a very simple purpose. To blow an existential hole in the players perception of their own realities. We wanted present a story so enriching to the human condition, that years from the initial play through the player will look back and think: "How was I ever that naive child before Dear Esteban pulled the wool off my eyes". We've created an interactive tour de force, so powerful, that society at large will have no choice but to acknowledge video games as mankind ultimate art form and the final stage before the event horizon of the human singularity."
Intrigued? Give it a go here.