The development team working on BioShock Infinite has made the final decision to not include multiplayer components within the game.
Irrational Games, headed up by games director Ken Levine, had weighed up the options for multiplayer for a number of years. But over the weekend Levine confirmed on his personal Twitter account that the feature would not be packaged in the game.
It is speculated, though not confirmed, that the game will come packaged with some kind of online component.
BioShock Infinite, revealed in 2010, is due for release in the first quarter of 2013. The project has been plagued by delays, design changes and a number of resignations.
In August, an eye-opening report on the development of BioShock Infinite showed how a number of former developers had resigned from the studio, with one insider claiming that the Irrational team "has struggled to craft a full game that meets the promise of its early demos".
But in August, it was revealed that Epic Games' director of production Rod Fergusson had resigned from the North Carolina studio to join the Boston group Irrational.
[Further reading: BioShock Infinite: What we have learned from the first trailer ]