The next update for Guild Wars 2 will go live from January 28, ushering in the 'guesting' feature fans have been asking for.
The 'guesting' feature will allow players to visit other worlds and play with friends on a different server, without the need to create a new character.
The official statement outlines the following restrictions that will be in place for guesting:
- Because (different from a world transfer) we are not moving your character between data centers, you may only guest on worlds in the same region as your home world. Players on North American home worlds cannot guest on European worlds or vice versa.
- You may not participate in World vs. World on your guest world. If you choose to enter World vs. World on the world you are guesting on, you'll be moved back to your home world. If you want to play World vs. World on the world you're guesting on, you must perform a full world transfer to that world.
- You're eligible to guest on only 2 different worlds at a time. Each time you guest on a world, that world becomes one of your eligible guest worlds for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any world you are eligible to guest on as many times as you wish with no restriction.
- Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map.
The patch will also remove free world transfers, with an unknown gem fee required to transfer your character to a new world. The official statement stipulates that "the gem fee for world transfers is based on the population of the world you want to transfer to. Transferring to a high population world will be more expensive."
Players are still limited to one world transfer a week, and if the world is full you will be unable to move there.