PS4 ticks all the right boxes, say God of War: Ascension devs
8th Mar 2013 | 14:00
"The first thing that hit me was just the power of it," Jason McDonald, Ascension's lead combat designer, said in a new interview.
"It's been a long time since the last generation started so it feels like a significant boost. It means that certain scenarios and ideas that we shied away from in the past, because they were too technically demanding, can be re-examined."
Ascension's lead designer, Mark Simon, added: "The thing is, when you look at the specs, there's no way you can say 'oh there is clearly this thing missing'.
"As if any games studio in the world would be saying 'oh no, eight gigabytes of GDDR5 memory is not enough'. I mean, holy shit, how are going to use all of that?"