31st Mar 2003 | 11:52
What can you say about any new skateboarding game that doesn't have Tony Hawk's wrinkly mug slapped on the pack? In Evolution Skateboarding's case, you could start with this: derivative, unresponsive, limited and plain old not much fun. Ignore the name, there's no evolution here.
TRICK, GRIND, SMACK
This takes all the skateboarding game clichés in the book and simply dresses them up in high-res, pretty-enough graphics. The trick commands are slow to react, leaving you flailing in the air for far too long as the concrete comes rushing up to meet you.
The different parks you visit don't hold many surprises either, and their architecture makes for some frustrating skating. Their short lines interrupt the flow of your tricks and there are too many corners to get stuck in. Only the introduction of boss encounters and the inclusion of Solid Snake as one of the unlockable characters make this worth a (very short) look.