Zone Of the Enders - The 2nd Runner
22nd Aug 2003 | 13:53
Sparks fly when metal clashes with metal. But when a 1000-ton steel warrior clashes with hundreds of titanium mean machines you best run for cover because things are bound to go atomic.
Popping ZOE 2 into your PS2 is like launching a ballistic missile in your living room. Few - if any - arcade shooters look as impressively explosive and stylish as Konami's high-speed robot action thriller.
Neo Who? Oh, That Wuss!
Only a three-level demo was available for CVG's preview of ZOE 2 back in February. This time we've had free rein over the whole damn adventure, and fans of the series should be chuffed to hear that Konami has addressed a couple of the biggest criticisms of the original.
It's a helluva lot bigger and tougher. There's little chance that you will clock it nearly as quickly. You are almost constantly surrounded by swarms of enemies to slice, dice and zap into smithereens.
Remember the scene in The Matrix Reloaded when Neo's fighting all those Agent Smiths? Well, that's tame compared to these maniacal battle scenes. The only one-on-ones take place in the new dramatic boss scenarios. But even then, their attacks usually consist of hurtling hundreds of heat-seeking projectiles at you. There's no letting up in the world of ZOE 2!
Upgraded And Up For A Ruck
Don't worry, though. Konami isn't throwing you to the lions unequipped. In this second outing the combat system feels more natural and responsive, thanks to the improved auto-lock functions and camera angles.
Anyway, you're hardly going in naked. You're packing stacks of new blasting hardware. Not to mention all your mad new skills. You can now grab enemies and use them as shields MGS2-style, before slamming them brutally against the nearest surface. Plus you can pick up and throw almost any on-screen objects at enemies.
It's all here for you, but this time round you need to work your shiny metal ass off to stay alive.